Name: Morrhiogan Khal'ur-shan (closest human pronounciation.)
Current Human Name: Aidan Donalda
Alias: Morrigan, The Morrigan, Black Siren.
Age: physically, 32. In reality, many centuries old.
Birthdate: Exact date by human standards unknown.
Birthplace: A long dead planet, in another star system.
Height: Variable
Weight: Variable
Hair: Variable, usually red.
Eyes: variable, usually green in human form.
Build: Depends on host; usually medium/strong.
Complexion: Typically pale.
Nationality: Always an Irish/Gaelic host.
Race: Alien in nature; Host is always human.
Marital Status: single
Family: None
Hobbies: Does raising armies and leveling nations count?
Occupation: Evil warlord, Rock Star.
Abilities: The Morrigan possesses the following abilities:

(a)Trance - When singing, Morrigan can potentially place the audience in a trance. This allows her to use her mental abilties to plant suggestions. To trance a group, they must have been listening to her sing for long periods of time, usually something of concert level. She can trance a single person by singing a single song for them. This in reality is a way of altering brainwaves mildly through use of sonic resonance.

(b)Telepathy/Telekinesis - Morrigan has the ability to mentally communicate, as well as plant mental suggestions with telepathy. She can only plant suggestions in someone she's 'Tranced' (see above ability.) Mental communication can be done at any time and has no harmful side effects. She also has the ability to extend her will in telekinetic form..Mostly this is to 'shove' opponents, and do the usual semi-theatrical villan things like grab someone's throat, cause them pain, or bend/break things that can be bent or broken. For the purpose of pure force, consider her Telekinetic lift at a little over 1/3 of her physical lift. (roughly 220 lbs of lift.)

(c)Symbiosis - Morrigan is not truly human of shape. In reality she is a psychic lifeform as described in her history; she overtakes the body of a human and uses it as her vessel. The human becomes mindlinked with Morrigan, and eventually little more than a slave organism to its new master. Full symbiosis takes 24 hours to complete; during this time, Morrigan must be in a controlled environment. If this environment is disturbed, it is possible her natural form could be exposed to outside elements and either die, or fall into a 'coma', or stasis.

(d)Enhanced Physical Abilities - The host body of Morrigan gains increased strength, stamina, fortitude and agility, as well as an increase in perception senses. While the level of strength she acquires would be called superhuman, it does not protect her from forms of harm that would hurt humans. Her skills are comparative (marginally) to that of the original spider man for strength and speed and stamina. (And as we all know, spidey can take abuse but he can still be hurt easily enough by some weapons.)The host body also gains a regeneration factor, but this factor is far from rapid. It doubles normal healing speed. (A wound that would heal in a week would take 3.5 days, etc.)

(e)Strife - By unleashing a shriek or a war cry, or even just concentrating on it, Morrigan can unleash an aura within 150 feet of her that causes all lifeforms within to go into a state of 'strife'. It heats up tense situations, causes violence outbreaks, and random acts of viciousness. She can center this aura on herself or spread it out from a point in her line of sight.

Disadvantages:

Morrigan has human limitations. While she has higher than human abilities when fused with a host, that host still needs rest at times; Morrigan keeps a vessel in her base, a type of rest chamber where she goes through a sleep of sorts. She does this to recharge her abilities after using them for a long period of time. Usually she enters her chamber twice a month, but if she's been actively using her powers for combat and flexing her muscle, she may have to enter it as often as twice a week.

Morrigan can't exert her full muscle strength or speed in her 'human' form. She has a 'half' form that resembles an alien or demon; The only powers she can use in her fully human form are strife, trance, and telepathy. She can use Telekinesis at 1/2 its potential strength in human form (110 lb lift, though she prefers to intimidate with it rather than powerhouse in human form.) While she has full access to her knowledge of fighting styles and martial arts in human form that she's learned over the centuries, in order to use her full powers available, she must shift to half form. Shifting is a single action ability, but being in half form drains her strength. It ebbs very slowly, but it does ebb regardless.

Morrigan's true form is a semi-translucent, partially solid energy form much like a Coulour Out of Space. if she is contained in a sterile environment which emits a mild electromagnetic field, she can be indefinitely imprisoned; but if this containment is disturbed, she can potentially escape. In her 'Colour' form, she has access to her entire range of powers save those that require a host to use, such as upgraded strength. In order to keep her from using her mental abilities, the walls of her containment chamber have to be both soundproof, and lined with lead, or aluminum somewhere, even mesh will work, woven into the walls.

Full Statistics for Half-Form:

Max Press: 800 lbs
Max running speed: 60-65 mph in small bursts
Damage Resistance: Moderate. Able to shrug off some punches and kicks, with little effort, but still vulnerable to guns, and to a lesser degree, swords. Distance weapons are her bane. Systemic statistics: 1/2 normal damage from slashing/bludgeoning attack forms, full damage from piercing (spears, arrows, bullets.) Immune to fire and electricity, 2x damage from cold, normal damage from iron and silver, normal damage from other metals.

Staistics for True Form:

Weightless; can fly or float in the air due to its type of energy form. Considered to be a female of its race, but one can't be certain. It has all of its abilities except physical enhancements in its normal form. It can be disrupted by electromagnetics or strong electric pulses, but is immune to fire and heat, and all forms of physical damage. Cold crystallizes it, and while pure cold cannot kill it, it can put it into stasis.

Morrigan's Technology:

Morrigan is not of this world; her technology exceeds human capacity, but she lost most of it in the crash to Earth ages ago. Though she has been able to reconstruct some of it for her survival and convenience, She still has trouble using Earth's resources to construct her devices. The following are what she still possesses:

Movement Bracer: A device that looks like a form of black metal shaped into a unique bracelet that wraps around the front of Morrigan's hand as well as around her wrist. A gem is set into the hand-part of the bracelet. By using her thoughts, Morrigan may bend space to a degree with this object and move over long distances without actual movement. It has five uses before it has to be recharged. Recharge time is 12 hours. maximum distance is five miles, or alternatively, she can expend 2 of the 5 charges to go directly to her ship, regardless of distance, but doing so stops the device from being used for 7 days, regardless of how many charges remain unused. She can carry up to one other person with her with this device.

Force Bracelet: Mostly for use with the human form. She has no need of it in her half form. The Force Bracelet allows her to put more 'push' into her hand strikes, creating inertia to cause an opponent to fly away from her when struck. This bracelet doesn't cause extra damage, only makes an enemy fly away from her when hit. It has five charges, and can only target one person at a time, and they have to be hit by the palm of her hand. Charge time for this device is 6 hours. It has a similar shape to the Teleportation bracer, but lacks a gemstone. She uses this to restrict spending her power using Telekinetics.

Nervewhip Circlet: A circlet of unusual rainbow-swirled metal with a multitude of gemstones not found on earth made into it. Alien etchings are seen in it. By concentrating her will into this and locking eyes with someone, she can emit a psychic 'keening', something like mental nails on a chalkboard in someone's head. It causes excruciating pain and loss of concentration, though it does no real damage. She uses this mostly as a way to exert her will over someone without violence, when she needs to subdue an opponent. This device has no charge of its own, but it drains Morrigan's strength to use it for longer than a few minutes. Extended use repeatedly over the course of many days causes her to lose a good portion of her own power.

Crystal Matrix Computer: Mostly unuseable at this time, Morrigan's computer in the remains of her ship she's rebuilt part of is much more advance than human computers, and uses a holographic interface as a keyboard. Powered by crystals with a specific resonance frequency, most of which are hard, if not impossible to find on earth, only about 30% of this is active; enough to power her base and execute recharge commands for her weapons and regeneration chamber.

Regeneration/Symbiosis chamber: A cryostasis chamber in which she places a tranced human host with which to fuse. She then inserts herself as an energy form into tubes in the chamber, and slowly, over 24 hours, fuses with the mind and body of the human host in a type of electrolytic assimilation into the brain and spinal column. Once the fusion is complete, the host becomes a slave to the alien, although more passive members of her race before the majority of them died out, could fuse with beings and allow them their free will, in turn giving them special strengths for allowing the symbiotes to live in their bodies. Morrigan is of the darker half of the race of beings, and is considered an outcast, or a parasite. This chamber also speeds up the regeneration process, and if the host lays inside of it while it still contains Morrigan's consciousness inside, it will regenerate any wound within 24 hours of rest within the chamber, and purge any illness, disease, or poison. Since the chamber puts Morrigan in stasis during this time, the wounds or venoms etc will not continue spreading. Still, it's a risk, as she has to get to her chamber to do so.

Warblade of the Morrigan: A sword 'forged' in the style of the Celtic Warblades, depicting the Morrigan on the hilt. The sword is black, made of the same metal as her other devices, taken from parts of her ship that no longer worked, mostly the hull. The weapon was constructed by nanomachines rather than literally forged, as the metal is totally immune to any kind of heat. The weapon has the following abilities: Nigh unbreakable; not truly indestructible but it would take a LOT of pressure and power to bend it, let alone snap it. Constantly sharp. The razor edges of the blade are never dulled, and can cut through many materials, within reason. It cleaves flesh and bone easily. Immune to fire, cold, extreme temperatures, electricity, cannot be melted or reshaped without special abilities (such as a metalshaping spell or mutant power.) Resistance to such powers is 30% for the weapon. it is also imbued with a suggestion and an aura of strife as Morrigan's own powers. In anyone else's hands, it sends them into a berserk frenzy during a fight, and if they survive, they always bring it back to her, mental suggestions in their head to follow her. The hilt possesses five small needles that enter the hand, injecting nanomachines into the body. These nanomachines enhance the blood and respitory output of the body, increasing strength, speed, and stamina. if Morrigan's half-form runs out of power and she's forced to fight as a human, she uses the nanomachines to super-pump her human body beyond its limits; however using this ability of the sword is the host's death sentence. After a few hours, the nanomachines inside the body eat it painfully from the inside out, turning it into processed nothingness, broken down into the colony inside the sword. The needles can only be released on her mental command; otherwise they do not ever come outside of the handle.

History:

The Morrigan, as humankind knows her, is a god, a being of immense power, who controls the destiny of men and sends them into war, strife, and battle for her own purposes. She holds the power of death and the title of queen of the dead in her hands, and can strike dead mortals with a single glance. Her hands and soul drive the fate of powerful warriors, and she entrances and entices young and powerful men with her feminine wiles. Worshipped out of fear more than love, the Morrigan's deadly abilities have allowed her to rule as a deity over mankind for thousands of years, and she possesses the knowledge that only the divine can possess; the secrets to forging powerful weapons beyond human abilities, the power to kill with a wave of her hand, and to call entire armies to her side to fight for any cause, just or unjust. This is the power of a true God.

At least, that's what she'd want you to believe. In reality, the Morrigan is an alien being, a parasite that takes over a corporeal host via technology that originated on her home planet, the name of which no human has ever heard. A renegade of her people, Morrhiogan Khal'ur-shan, or at least that being the closest human pronunciation of her unusual name, made war with her hosts, and the enthralled slaves of her power, to attempt to take over her planet's hierarchy, and seat herself as supreme ruler of her people. had she succeeded, she might well have lead an armada of her people's ships throughout the galactic circle, maybe even reached Earth itself in due time, with unstoppable technology, and unbridled fury and force. Lucky for us all, she lost. At least.. sort of lucky.

Morrigan was stripped of her host by her people. Although they did not believe in killing, even a renegade, they banished her, giving her enough weapons to survive, should the planet she land on, regardless of where, have no hosts for her to fuse with. Given the basic necessities of survival and consigned to exile, the Elders of her world opened a dimensional hole and catapulted her in a random direction. Sadly for us, that direction was right towards Earth, where she crashed with a great deal of commotion into a lakebed. There was only one witness to this however..a young girl who had been bathing on the edge of that lake, and startled, she'd jumped out of the water and hidden behind a tree, watching to see what would come from beneath the disturbed waters. She didn't have to wait. Rather, she came to it..after an application of Khal'ur-shan's trance vibration touched the young girl's mental waves.

After imprisoning the girl and fusing with her, the alien found that the physical forms here were highly malleable; they could be enhanced, shaped, strengthened and used, and their minds weren't all that powerful as far as she could tell. Shortening her name into something more befitting the memories she took from this girl, calling herself 'Morrigan', she exerted her will over the people and gathered them into warlike tribes. The Celts, as they'd called themselves, proved to be an efficient army indeed; they bent to her purpose, worshipped her as a god, and that suited her just fine. The fools that were her elders had given her exactly what she'd wanted the whole time; ruler ship over an entire planet! Overjoyed, Morrigan began her reign of terror, although it would be halted, as she soon found to her displeasure. Other beings existed like her, but unlike. Mutants, sorcerers, perhaps even true gods, who could tell at that time..but others under names given them by the people of this land, opposed Morrigan for rulership. Still, Morrigan had an edge; even sorely wounded, she could return to her ship. And each time, she could find a new host, regenerate her wounds, and fight the war of the 'gods'. Over time, the people of the land split up, the mythology was lost, and she found herself traveling.

Over the years, Morrigan has acquired much knowledge. She has traveled all over the world, learning of humans, their strengths, their weaknesses, and the powers that hide in the shadows of the planet. Having acquired a taste for Gaelic, Celtic, or Irish women, she finds fusing with others distasteful; although she has done so if necessary, though she will never fuse with a male body at all. though adjusted to the times, she finds the current centuries very palatable; sensuality, destruction, backbiting and war are rampant, and it suits her just fine. Her current host, an Irish rock star, suits her purposes as well, the young banshee's keen as it were, perfect to spread her ability to draw people into her blood-cult she's been reforming over the past few centuries. While she's able to charm people close up, she can't seem to do more than addict people to her music over television, and over just soundwaves, it seems like all she's done is just become more popular. Still, she knows patience is a virtue, and probably the only one she has. She'll use everything she has to her advantage, until she finally takes this world over..or at least restores her worshippers and her corner of the empire. Nobody'd mind if she carved out a little portion for herself..right?

Additional Notes: Morrigan is something of an NPC villain, rather than a normal character. She'll appear as more of a plot enemy than an all the time antagonist. More often than not, her influence is seen in random outbreaks of violence, or strange occurrences at concerts and other such gatherings. Tracing such events back might lead to the singing seductress.. and all the dangers that come with facing her down.

Images of Amy Acker are used without permission, and are not for profit.
| Original Content © 2005 The Paradox | Last Updated May 11th, 2005 |