Name:
Morrhiogan Khal'ur-shan (closest human pronounciation.)
Current Human Name: Aidan Donalda
Alias: Morrigan, The Morrigan, Black Siren.
Age: physically, 32. In reality, many centuries old.
Birthdate: Exact date by human standards unknown.
Birthplace: A long dead planet, in another star
system.
Height: Variable
Weight: Variable
Hair: Variable, usually red.
Eyes: variable, usually green in human form.
Build: Depends on host; usually medium/strong.
Complexion: Typically pale.
Nationality: Always an Irish/Gaelic host.
Race: Alien in nature; Host is always human.
Marital Status: single
Family: None
Hobbies: Does raising armies and leveling nations
count?
Occupation: Evil warlord, Rock Star.
Abilities: The Morrigan possesses the following
abilities: |

|
(a)Trance - When
singing, Morrigan can potentially place the audience in a trance.
This allows her to use her mental abilties to plant suggestions.
To trance a group, they must have been listening to her sing for
long periods of time, usually something of concert level. She can
trance a single person by singing a single song for them. This in
reality is a way of altering brainwaves mildly through use of
sonic resonance.
(b)Telepathy/Telekinesis
- Morrigan has the ability to mentally communicate, as well as
plant mental suggestions with telepathy. She can only plant
suggestions in someone she's 'Tranced' (see above ability.) Mental
communication can be done at any time and has no harmful side
effects. She also has the ability to extend her will in
telekinetic form..Mostly this is to 'shove' opponents, and do the
usual semi-theatrical villan things like grab someone's throat,
cause them pain, or bend/break things that can be bent or broken.
For the purpose of pure force, consider her Telekinetic lift at a
little over 1/3 of her physical lift. (roughly 220 lbs of lift.)
(c)Symbiosis -
Morrigan is not truly human of shape. In reality she is a psychic
lifeform as described in her history; she overtakes the body of a
human and uses it as her vessel. The human becomes mindlinked with
Morrigan, and eventually little more than a slave organism to its
new master. Full symbiosis takes 24 hours to complete; during this
time, Morrigan must be in a controlled environment. If this
environment is disturbed, it is possible her natural form could be
exposed to outside elements and either die, or fall into a 'coma',
or stasis.
(d)Enhanced Physical
Abilities - The host body of Morrigan gains increased strength,
stamina, fortitude and agility, as well as an increase in
perception senses. While the level of strength she acquires would
be called superhuman, it does not protect her from forms of harm
that would hurt humans. Her skills are comparative (marginally) to
that of the original spider man for strength and speed and
stamina. (And as we all know, spidey can take abuse but he can
still be hurt easily enough by some weapons.)The host body also
gains a regeneration factor, but this factor is far from rapid. It
doubles normal healing speed. (A wound that would heal in a week
would take 3.5 days, etc.)
(e)Strife - By
unleashing a shriek or a war cry, or even just concentrating on
it, Morrigan can unleash an aura within 150 feet of her that
causes all lifeforms within to go into a state of 'strife'. It
heats up tense situations, causes violence outbreaks, and random
acts of viciousness. She can center this aura on herself or spread
it out from a point in her line of sight.
Disadvantages:
Morrigan has human
limitations. While she has higher than human abilities when fused
with a host, that host still needs rest at times; Morrigan keeps a
vessel in her base, a type of rest chamber where she goes through
a sleep of sorts. She does this to recharge her abilities after
using them for a long period of time. Usually she enters her
chamber twice a month, but if she's been actively using her powers
for combat and flexing her muscle, she may have to enter it as
often as twice a week.
Morrigan can't exert
her full muscle strength or speed in her 'human' form. She has a
'half' form that resembles an alien or demon; The only powers she
can use in her fully human form are strife, trance, and telepathy.
She can use Telekinesis at 1/2 its potential strength in human
form (110 lb lift, though she prefers to intimidate with it rather
than powerhouse in human form.) While she has full access to her
knowledge of fighting styles and martial arts in human form that
she's learned over the centuries, in order to use her full powers
available, she must shift to half form. Shifting is a single
action ability, but being in half form drains her strength. It
ebbs very slowly, but it does ebb regardless.
Morrigan's true form
is a semi-translucent, partially solid energy form much like a
Coulour Out of Space. if she is contained in a sterile environment
which emits a mild electromagnetic field, she can be indefinitely
imprisoned; but if this containment is disturbed, she can
potentially escape. In her 'Colour' form, she has access to her
entire range of powers save those that require a host to use, such
as upgraded strength. In order to keep her from using her mental
abilities, the walls of her containment chamber have to be both
soundproof, and lined with lead, or aluminum somewhere, even mesh
will work, woven into the walls.
Full Statistics for
Half-Form:
Max Press: 800 lbs
Max running speed: 60-65 mph in small bursts
Damage Resistance: Moderate. Able to shrug off some punches and
kicks, with little effort, but still vulnerable to guns, and to a
lesser degree, swords. Distance weapons are her bane. Systemic
statistics: 1/2 normal damage from slashing/bludgeoning attack
forms, full damage from piercing (spears, arrows, bullets.) Immune
to fire and electricity, 2x damage from cold, normal damage from
iron and silver, normal damage from other metals.
Staistics for True
Form:
Weightless; can fly or
float in the air due to its type of energy form. Considered to be
a female of its race, but one can't be certain. It has all of its
abilities except physical enhancements in its normal form. It can
be disrupted by electromagnetics or strong electric pulses, but is
immune to fire and heat, and all forms of physical damage. Cold crystallizes
it, and while pure cold cannot kill it, it can put it into stasis.
Morrigan's
Technology:
Morrigan is not of
this world; her technology exceeds human capacity, but she lost
most of it in the crash to Earth ages ago. Though she has been
able to reconstruct some of it for her survival and convenience,
She still has trouble using Earth's resources to construct her
devices. The following are what she still possesses:
Movement Bracer: A
device that looks like a form of black metal shaped into a unique
bracelet that wraps around the front of Morrigan's hand as well as
around her wrist. A gem is set into the hand-part of the bracelet.
By using her thoughts, Morrigan may bend space to a degree with
this object and move over long distances without actual movement.
It has five uses before it has to be recharged. Recharge time is
12 hours. maximum distance is five miles, or alternatively, she
can expend 2 of the 5 charges to go directly to her ship,
regardless of distance, but doing so stops the device from being
used for 7 days, regardless of how many charges remain unused. She
can carry up to one other person with her with this device.
Force Bracelet: Mostly
for use with the human form. She has no need of it in her half
form. The Force Bracelet allows her to put more 'push' into her
hand strikes, creating inertia to cause an opponent to fly away
from her when struck. This bracelet doesn't cause extra damage,
only makes an enemy fly away from her when hit. It has five
charges, and can only target one person at a time, and they have
to be hit by the palm of her hand. Charge time for this device is
6 hours. It has a similar shape to the Teleportation bracer, but
lacks a gemstone. She uses this to restrict spending her power
using Telekinetics.
Nervewhip Circlet: A
circlet of unusual rainbow-swirled metal with a multitude of
gemstones not found on earth made into it. Alien etchings are seen
in it. By concentrating her will into this and locking eyes with
someone, she can emit a psychic 'keening', something like mental
nails on a chalkboard in someone's head. It causes excruciating
pain and loss of concentration, though it does no real damage. She
uses this mostly as a way to exert her will over someone without
violence, when she needs to subdue an opponent. This device has no
charge of its own, but it drains Morrigan's strength to use it for
longer than a few minutes. Extended use repeatedly over the course
of many days causes her to lose a good portion of her own power.
Crystal Matrix
Computer: Mostly unuseable at this time, Morrigan's computer in
the remains of her ship she's rebuilt part of is much more advance
than human computers, and uses a holographic interface as a
keyboard. Powered by crystals with a specific resonance frequency,
most of which are hard, if not impossible to find on earth, only
about 30% of this is active; enough to power her base and execute
recharge commands for her weapons and regeneration chamber.
Regeneration/Symbiosis
chamber: A cryostasis chamber in which she places a tranced human
host with which to fuse. She then inserts herself as an energy
form into tubes in the chamber, and slowly, over 24 hours, fuses
with the mind and body of the human host in a type of electrolytic
assimilation into the brain and spinal column. Once the fusion is
complete, the host becomes a slave to the alien, although more
passive members of her race before the majority of them died out,
could fuse with beings and allow them their free will, in turn
giving them special strengths for allowing the symbiotes to live
in their bodies. Morrigan is of the darker half of the race of
beings, and is considered an outcast, or a parasite. This chamber
also speeds up the regeneration process, and if the host lays
inside of it while it still contains Morrigan's consciousness
inside, it will regenerate any wound within 24 hours of rest
within the chamber, and purge any illness, disease, or poison.
Since the chamber puts Morrigan in stasis during this time, the
wounds or venoms etc will not continue spreading. Still, it's a
risk, as she has to get to her chamber to do so.
Warblade of the
Morrigan: A sword 'forged' in the style of the Celtic Warblades,
depicting the Morrigan on the hilt. The sword is black, made of
the same metal as her other devices, taken from parts of her ship
that no longer worked, mostly the hull. The weapon was constructed
by nanomachines rather than literally forged, as the metal is
totally immune to any kind of heat. The weapon has the following
abilities: Nigh unbreakable; not truly indestructible but it would
take a LOT of pressure and power to bend it, let alone snap it.
Constantly sharp. The razor edges of the blade are never dulled,
and can cut through many materials, within reason. It cleaves
flesh and bone easily. Immune to fire, cold, extreme temperatures,
electricity, cannot be melted or reshaped without special
abilities (such as a metalshaping spell or mutant power.)
Resistance to such powers is 30% for the weapon. it is also imbued
with a suggestion and an aura of strife as Morrigan's own powers.
In anyone else's hands, it sends them into a berserk frenzy during
a fight, and if they survive, they always bring it back to her,
mental suggestions in their head to follow her. The hilt possesses
five small needles that enter the hand, injecting nanomachines
into the body. These nanomachines enhance the blood and respitory
output of the body, increasing strength, speed, and stamina. if
Morrigan's half-form runs out of power and she's forced to fight
as a human, she uses the nanomachines to super-pump her human body
beyond its limits; however using this ability of the sword is the
host's death sentence. After a few hours, the nanomachines inside
the body eat it painfully from the inside out, turning it into
processed nothingness, broken down into the colony inside the
sword. The needles can only be released on her mental command;
otherwise they do not ever come outside of the handle.
History:
The Morrigan, as
humankind knows her, is a god, a being of immense power, who
controls the destiny of men and sends them into war, strife, and
battle for her own purposes. She holds the power of death and the
title of queen of the dead in her hands, and can strike dead
mortals with a single glance. Her hands and soul drive the fate of
powerful warriors, and she entrances and entices young and
powerful men with her feminine wiles. Worshipped out of fear more
than love, the Morrigan's deadly abilities have allowed her to
rule as a deity over mankind for thousands of years, and she
possesses the knowledge that only the divine can possess; the
secrets to forging powerful weapons beyond human abilities, the
power to kill with a wave of her hand, and to call entire armies
to her side to fight for any cause, just or unjust. This is the
power of a true God.
At least, that's what
she'd want you to believe. In reality, the Morrigan is an alien
being, a parasite that takes over a corporeal host via technology
that originated on her home planet, the name of which no human has
ever heard. A renegade of her people, Morrhiogan Khal'ur-shan, or
at least that being the closest human pronunciation of her unusual
name, made war with her hosts, and the enthralled slaves of her
power, to attempt to take over her planet's hierarchy, and seat
herself as supreme ruler of her people. had she succeeded, she
might well have lead an armada of her people's ships throughout
the galactic circle, maybe even reached Earth itself in due time,
with unstoppable technology, and unbridled fury and force. Lucky
for us all, she lost. At least.. sort of lucky.
Morrigan was stripped
of her host by her people. Although they did not believe in
killing, even a renegade, they banished her, giving her enough
weapons to survive, should the planet she land on, regardless of
where, have no hosts for her to fuse with. Given the basic
necessities of survival and consigned to exile, the Elders of her
world opened a dimensional hole and catapulted her in a random
direction. Sadly for us, that direction was right towards Earth,
where she crashed with a great deal of commotion into a lakebed.
There was only one witness to this however..a young girl who had
been bathing on the edge of that lake, and startled, she'd jumped
out of the water and hidden behind a tree, watching to see what
would come from beneath the disturbed waters. She didn't have to
wait. Rather, she came to it..after an application of
Khal'ur-shan's trance vibration touched the young girl's mental
waves.
After imprisoning the
girl and fusing with her, the alien found that the physical forms
here were highly malleable; they could be enhanced, shaped,
strengthened and used, and their minds weren't all that powerful
as far as she could tell. Shortening her name into something more
befitting the memories she took from this girl, calling herself 'Morrigan',
she exerted her will over the people and gathered them into
warlike tribes. The Celts, as they'd called themselves, proved to
be an efficient army indeed; they bent to her purpose, worshipped
her as a god, and that suited her just fine. The fools that were
her elders had given her exactly what she'd wanted the whole time;
ruler ship over an entire planet! Overjoyed, Morrigan began her
reign of terror, although it would be halted, as she soon found to
her displeasure. Other beings existed like her, but unlike.
Mutants, sorcerers, perhaps even true gods, who could tell at that
time..but others under names given them by the people of this
land, opposed Morrigan for rulership. Still, Morrigan had an edge;
even sorely wounded, she could return to her ship. And each time,
she could find a new host, regenerate her wounds, and fight the
war of the 'gods'. Over time, the people of the land split up, the
mythology was lost, and she found herself traveling.
Over the years,
Morrigan has acquired much knowledge. She has traveled all over
the world, learning of humans, their strengths, their weaknesses,
and the powers that hide in the shadows of the planet. Having
acquired a taste for Gaelic, Celtic, or Irish women, she finds
fusing with others distasteful; although she has done so if
necessary, though she will never fuse with a male body at all.
though adjusted to the times, she finds the current centuries very
palatable; sensuality, destruction, backbiting and war are
rampant, and it suits her just fine. Her current host, an Irish
rock star, suits her purposes as well, the young banshee's keen as
it were, perfect to spread her ability to draw people into her
blood-cult she's been reforming over the past few centuries. While
she's able to charm people close up, she can't seem to do more
than addict people to her music over television, and over just
soundwaves, it seems like all she's done is just become more
popular. Still, she knows patience is a virtue, and probably the
only one she has. She'll use everything she has to her advantage,
until she finally takes this world over..or at least restores her
worshippers and her corner of the empire. Nobody'd mind if she
carved out a little portion for herself..right?
Additional
Notes: Morrigan is
something of an NPC villain, rather than a normal character.
She'll appear as more of a plot enemy than an all the time
antagonist. More often than not, her influence is seen in random
outbreaks of violence, or strange occurrences at concerts and
other such gatherings. Tracing such events back might lead to the
singing seductress.. and all the dangers that come with facing her
down.
Images of
Amy Acker are used without permission, and are not for profit.
| Original Content © 2005 The Paradox | Last Updated May 11th,
2005 | |