~Abilities~

Will Develop In Play

Control Change In Self:
With this ability, the lycanthrope is able to control and keep themselves from shifting during situations of strong emotions, anger, fear , holding the shift back or staving it off completely until it is convenient for them to shape shift. Using this power gets increasingly more difficult the closer each full moon is. On the night of the full moon, the shifter cannot fully hold back the change and must shift, this power allows them to choose the time and place is all. NOTE: Having this ability does not counter act the alpha power to control the shift of a lycanthrope. It also does not allow a lesser to shift at will.

Aura of Trust:
An omega can make an emotional and trusting connection to someone in distress or even lost in the edge of madness. This ability makes the omega essential in tense situation with an angry and hurt lycan on the edge. The omega exerts his or her powers and makes a connection, provides a safe harbor for the angry or upset shifter to come down, relax. And begin to heal.

Sense of Peace:
An Omega in a tense situation can reach out and take away some of the anger and high emotions calming the situation away from a volatile place. The power does not take away all anger, rage or high emotions, it only brings them down from the edge of violence and allows for clarity of thought to happen.

Call Flesh:
Call Flesh is an extremely rare ability that is only found in about 1/10 of a percent of Shifters worldwide. . With this power, the lycanthrope is able to use their own energy to coax another lycanthrope of the same species to increase the natural healing effects of a lycanthrope. Shifters with this power do not actually heal the individual themselves, rather they are able to use their power to force the wounded shifter to start the quick healing process. Its not 100 percent and the wounded shifter will still feel the effects of the wounds until their body is able to fully regenerate, but it is still a lifesaving power.