
How to start questing |
|
In
order to quest you must create a quest card. This is done with the 'quest'
spell. The number of quest points for the card you create is determinted
by the number of primal points you have at the time of casting. A quest
card can be worth a maximum of 300 qpoints and a minimum of 1. Obviously it
is better to have a 300 qpoint card since every item you collect is worth
300 qpoints versus 1 qpoints if you made it the minimum of 1. Primal
energy points are gained by Train Primal |
Go to recall then east then Type 'recharge card machine.' If you have multiple cards they can be completed or recharged by useing n.card (as in 2.card, 3.card etc). Doing this will produce a quest token that you eat.
+ denotes a maze. Mazes are random so you will just need to wander around looking for the right room. The room you should be looking for will be in brackets just after the + symbol.
13ws2wnwuw4neus2eswsdneunds6wsw to
Yevaud
13ws2wnwuw4neus2eswsdneunds6ws2u3n to
Arachnos
3e2s8e4swse3sw takes you to the gang leader. In order for this to repop you must also kill the second gang leader (e3nwnenw from the first), or go 2nu2nwd for easier stiletto
13ws2ws
7w2sen
7w2ses2wsesen
13ws2ws He is usually somewhere around here although he does wander.
13ws2w2sw3s and summon Slaad
13ws2w2sws3wnw3n2w4nu2se
13ws2w2sws3wnw3n2w3n3e2n
13ws2w2sws3wnw3n2w3nwds3w
13ws2w2sws3wnw3n2w4nu3s, then kill draconian king
13ws2w2sws3wnw3n2w4nu3se
6e4s2es2edws2de, kill drow sentry
6e4s2es2edws2d2wn2wnw or 6e4s2es2edws2d2w2n(not 100 percent about these directions)
6e4s2es2edws2d2wn2ws2wn, kill matron
6e4s2es2edws2dwn2wnd2nundne2n
6e4s2es2edws2dw2ne, kill matron
6ed3n2w2nw2n3e2sd4s3e2s
6ed3n2w2nw2n3e2sd6se3s
6ed3n2w2nw2n3e2sd6s
6ed3n2w2nw2n3e2sd6s They wander so you may need to look around for some mist.
6ed2s, kill dolls, one of them has it
6ed3n2e2de
6ed3n2e2d3e
6ed3n2e2d2es
6ed3n2w2nw2n3e2s
13ws2w2sws3wnw3n2edne2nen
13ws2w2sws3wnw3n2edne2nun
13ws2w2sws3wnw3n2edne2nune
13ws2w2sws3wnw3n2edne2nue
13ws2w2sws3wnw3n2edne2nusw
13ws2w2sws3wnw3n2edne2n3u4n2esw2sw
13ws2w2sws3wnw3n2edne2n3u4n2esw2swsw2s
5es2e4n
3w6s2eswswsw
3w6s2eswd
3w6s2e6sd3sen2esu
3w6s2e6sd3sen2esu
For these ones take along a ring to
make a transporter since they're a pain to walk to.
3w6s2e6sds2w2sendn2es4e3s, the room should be"totally hollowed out and smoothed" with paintings in it. Open "rathcor." It is a container and the rod is inside.
3w6s2e6sds2w2sendn2es4e2sw2s2ed or 13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s3e2sd, You'll find a nightgaunt along that path somewhere.
Pitch-black Longsword That Flames
Brightly...
3w6s2e6sds2w2sendn2es4e2sw2s2edneses2w or 13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s3e2sd
3w6s2e6sds2w2sendn2es4e2sw2s2edenese5s or 13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s3e2sd2enwnwsenese5s, You'll find the mad etcher along that path somewhere.
3w6s2e6sds2w2sendn2es4e2sw2s2edenes2e
or 13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s3e2sd2enwnwsenes2e(look for hunting horror
should be in that room or 1 south)
or FOR
s2e2s4endnd
s2e2s4endnd, kill dracolich
s2e2s10eses4wswn, in the chest,
s2e2s10eses2w, brass dragon has it.
s2e2s10ene3n, in the basket.
s2e2s10ene3ne, in one of the baskets.
s2e2s10ene3n, in the baskets.
13ws2w2sws3wnw9n2d2n
13ws2w2sws3wnw7n3e2nu4w4s4e4nu4wsw
13ws2w2sws3wnw8ne
13ws2w2sws3wnw7n2w
13ws2w2sws3wnw7n2w
13ws2w2sws3wnw7n3e2nu4w4s4e4nu4w4s4e4nu3wn
13ws2w2sws3wnw7n3e2nu4w4s4e4nuwnw
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nuwnw
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w2s2e
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w2s2e
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w5s2u4w
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w5s2u3s
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w5s2u4e
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w5s2u5n
13ws2w2sws3wnw7n3e2nu3w4s4e4nu4w4s4e4nu4w4s4e4nu2w5s2u6nw
13ws2w2sws3wnw7n2es
7es4e It is in the jar in the kitchen.
s3es2u3n +
s3es2u 2s or 2e +
s3es2u3w +
s3es5u +
6e4s2es2ed3ne3se2sw3sd5s, might scan they sometimes move about, look for yetis
6e4s2es2ed3ne3se2sw3sd9s2u2s6e2s, kill minotaur
6e4s2es2ed3ne3se2sw3sd9s2u2s6e3sw
6e4s2es2ed3ne3se2sw3sd9s2u
or 2nd2w2s6e3se)
6e4s2es2ed3ne3se2sw3sd9s2u2s6e6sw
or 2nd3w2s6e6sw)
6e4s2es2ed3ne3se2sw3sd9s2u2s6e6sw
6e4s2es2ed3ne3se2sw3sd9s2u2s6e6sw
or 2nd2w2s6e6sw)
6e4s2es2ed3ne3se2sw3sd9s2u2s10es
or 2nd2w2s10es)
s2e2s10enes2e3s2ese2n, kill Pinky
throt
s2e2s10enes2e3s2ese2n, use code box to unlock safe its inside.
s2e2s10enes2e3s, Go Further south. Judge Eckersely and Judge Beddows have them and they wander.
Moria
6e8n2wnwswden2e4sen2w
6e8n2wne is where the large orc repops. He does wander though so you will probably have to look for him.
6e8ne2nesd is the start of the area where the hobgoblins roam. Follow the path to find them.
9e2ne2s3w4s4w3s4w2n
9e2ne2s3w4s7w
9e2ne2s3w4s6w2s2e
9e2ne2s3w4s5wn This is Gordon's home but he does wander. .
9e2ne2s3w4s7w You will need to look for a pet lamia. They wander around.
9e2ne2s3w4s4wsw
6e3ne3ses The ewe has it
3w8nws, papa smurf has it, or 6e3n2e5u2edenesd2wn3wswnw3se2swn, Juargar has it
6e3ne3ses, The Mountain goat has it
6e3ne3se3s3d2ne2n3ede
4w3n2e5n6e4n2e
4w3n2e5n6e4n2e2sw
4w3n2e5n6e4n3e2sw
4w3n2e5n6e4n9e2ue
4w3n2e5n6e4n9e
s2es, kill captain
4e3n2w6n2u5n2es, kill sam
4e3n2w6n2u7n
4e3n2w6n2u8nu2e
4e3n2w6n2u6n3e
4e3n2w6n2u5n3e, then kill Clive
4w3n2e5n6e4s3ed3w
4w3n2e3nnww
4w3n2en (Carried by Aruncus the Druid who wanders in this area.)
4w3n2e5n6e4s3ed3w
2sdwd2wd2n3w2n3ese
2sdwdnesdwne3n2w2ne
2sdwdnesdwne3n2w2n, master mindflayer has it
2sdwd6n2ednenen, Look for giant sewer rats and pray
5w4n5w, Elven Wizard has it.
5w4n5e takes you to the shiriff post. You may have to look for a shiriff. Most of them have a dagger.
5w4n2w5ne
3w7nw, smurfette has it, she wanders so look around.
3w7nw, smurfette has it, she wanders so look around.
3w8nws, papa smurf has it, he wanders so just look about.
3w9n2w3n, garga guy has it.
3w5nws and look for a Hefty Smurf, he wanders so look about.
3w7ne and look for a smurf. He should be right around this area.
3w7ne and look for a smurf. He should be right around this area.
6e4s6w5s
6e4s6w3se
6e4s6w3se
6e4s6w3se
6e4s5w
6e4s7w
6e4s4w3nws
6e4s4w3s4wu
13ws2w2sw2s2e2se
7e2ndw2ne
7e2ndw2nw5n2w2ned
7e2ndw2nw5n2w2ne
7e2ndw2nw5n2w2ned (in casket)
7e2ndws
4e3n2w5n4en
4w3n2e2nw6nd6nwn2wdsw
4e3n2wnw2n
4w3n2e2nw6n and walk along the rim (west or east). You'll find a sentry or scout eventually.
6e4s2es2ed3ne3se2sw or (FOR APOC ONLY 2nd2w2d2nw4nu3n), Kill Ethereal Knight
6e4s2es2ed12e2u2w2ues
6e4s2es2ed6e3nd